delay

Defines the delay, in milliseconds, before the timeline starts.

Accepts

A Number equal to or greater than 0

Default

0

To change the default value globally, update the engine.defaults object.

import { engine } from 'animejs';
engine.defaults.delay = 500;

delay code example

import { createTimeline, createTimer, utils } from 'animejs';

const tl = createTimeline({
  delay: 2000,
})
.add('.circle', { x: '15rem' })
.add('.triangle', { x: '15rem' }, '-=500')
.add('.square', { x: '15rem' }, '-=500');

// For logging delayed time only

const [ $time ] = utils.$('.time');

createTimer({
  duration: 2000 + tl.duration,
  onUpdate: self => $time.innerHTML = (2000 - self.currentTime) * -1,
});
<div class="large row">
  <div class="medium pyramid">
    <div class="triangle"></div>
    <div class="square"></div>
    <div class="circle"></div>
  </div>
  <pre class="large log row">
    <span class="label">current time</span>
    <span class="time value lcd">0</span>
  </pre>
</div>