frameRate
Determines the frames per second (fps) at which a timer runs.
This value can be modified later with timer.fps = 30
.
Accepts
A Number
greater than 0
The frame rate is capped to the monitor refresh rate or in some cases by the browser itself.
Default
120
To change the default value globally, update the engine.defaults
object.
import { engine } from 'animejs';
engine.defaults.frameRate = 30;
frameRate code example
import { createTimer, utils } from 'animejs';
const [ $range ] = utils.$('.range');
const [ $fps ] = utils.$('.fps');
const [ $time ] = utils.$('.time');
const timer = createTimer({
frameRate: 60,
onUpdate: self => $time.innerHTML = self.currentTime,
});
const updateFps = () => {
const { value } = $range;
$fps.innerHTML = value;
timer.fps = value;
}
$range.addEventListener('input', updateFps);
<div class="large centered row">
<div class="col">
<pre class="large log row">
<span class="label">fps</span>
<span class="fps value">60</span>
</pre>
</div>
<div class="col">
<pre class="large log row">
<span class="label">current time</span>
<span class="time value lcd">0</span>
</pre>
</div>
</div>
<div class="medium row">
<fieldset class="controls">
<input type="range" min=0 max=120 value=60 step=1 class="range" />
</fieldset>
</div>