cancel() V4
Pauses the timeline, removes it from the engine's main loop, and frees up memory.
Returns
The timeline itself
Can be chained with other timeline methods.
cancel() code example
import { createTimeline, utils } from 'animejs';
const [ $cancelButton ] = utils.$('.cancel');
const [ $playButton ] = utils.$('.play');
const tl = createTimeline({
loop: true,
alternate: true,
})
.add('.circle', { x: '15rem' })
.add('.triangle', { x: '15rem' }, 500)
.add('.square', { x: '15rem' }, 1000);
const cancelTimeline = () => tl.cancel();
const playTimeline = () => tl.play();
$cancelButton.addEventListener('click', cancelTimeline);
$playButton.addEventListener('click', playTimeline);
<div class="large row">
<div class="medium pyramid">
<div class="triangle"></div>
<div class="square"></div>
<div class="circle"></div>
</div>
</div>
<div class="medium row">
<fieldset class="controls">
<button class="button cancel">Cancel</button>
<button class="button play">Play</button>
</fieldset>
</div>