seek()

Updates the currentTime of the animation and advances it to a specific time.

animation.seek(time, muteCallbacks);

Parameters

Name Type Description
time Number The new currentTime in ms of the animation
muteCallbacks=false (opt) Boolean If true, prevent the callbacks from being fired

Returns

The animation itself

Can be chained with other animation methods.

seek() code example

import { animate, utils, stagger } from 'animejs';

const [ $range ] = utils.$('.range');
const [ $playPauseButton ] = utils.$('.play-pause');

const updateButtonLabel = animation => {
  $playPauseButton.textContent = animation.paused ? 'Play' : 'Pause';
}

const animation = animate('.square', {
  x: '17rem',
  ease: 'inOutSine',
  duration: 1750,
  delay: stagger(250),
  autoplay: false,
  onUpdate: self => {
    $range.value = self.currentTime;
    updateButtonLabel(self);
  },
  onComplete: updateButtonLabel,
});

const seekAnimation = () => animation.seek(+$range.value);

const playPauseAnimation = () => {
  if (animation.paused) {
    animation.play();
  } else {
    animation.pause();
    updateButtonLabel(animation);
  }
}

$range.addEventListener('input', seekAnimation);
$playPauseButton.addEventListener('click', playPauseAnimation);
<div class="medium row">
  <div class="square"></div>
</div>
<div class="medium row">
  <div class="square"></div>
</div>
<div class="medium centered row">
  <fieldset class="controls">
    <input type="range" min=0 max=2000 value=0 class="range" />
    <button style="flex: 0.25;" class="button play-pause">Play</button>
  </fieldset>
</div>