loopDelay
Defines the delay in milliseconds between loops.
Accepts
A Number equal to or greater than 0
Default
0
To change the default value globally, update the engine.defaults object.
import { engine } from 'animejs';
engine.defaults.loopDelay = 500;loopDelay code example
import { createTimer, utils } from 'animejs';
const [ $loops ] = utils.$('.loops');
const [ $time ] = utils.$('.time');
let loops = 0;
createTimer({
  loop: true,
  loopDelay: 750,
  duration: 250,
  onLoop: () => $loops.innerHTML = ++loops,
  onUpdate: self => $time.innerHTML = utils.clamp(self.iterationCurrentTime, 0, 250)
});<div class="large centered row">
  <div class="col">
    <pre class="large log row">
      <span class="label">loops count</span>
      <span class="loops value">0</span>
    </pre>
  </div>
  <div class="col">
    <pre class="large log row">
      <span class="label">iteration time</span>
      <span class="time value lcd">0</span>
    </pre>
  </div>
</div>