cancel()

Pauses the timer, removes it from the engine's main loop, and frees up memory.

Returns

The timer itself

Can be chained with other timer methods.

cancel() code example

import { createTimer, utils } from 'animejs';

const [ $playButton ] = utils.$('.play');
const [ $cancelButton ] = utils.$('.cancel');
const [ $time ] = utils.$('.time');

const timer = createTimer({
  onUpdate: self => $time.innerHTML = self.currentTime
});

const playTimer = () => timer.play();
const cancelTimer = () => timer.cancel();

$playButton.addEventListener('click', playTimer);
$cancelButton.addEventListener('click', cancelTimer);
<div class="large centered row">
  <div class="half col">
    <pre class="large log row">
      <span class="label">current time</span>
      <span class="time value lcd">0</span>
    </pre>
  </div>
</div>
<div class="medium row">
  <fieldset class="controls">
    <button class="button play">Play</button>
    <button class="button cancel">Cancel</button>
  </fieldset>
</div>